
Sadly, with such rapid change in computer technology, to say nothing of the changes that occurred with the onset of the internet era in the mid-1990s, it was almost unavoidable that certain pieces of computing history would be lost to time. And, of course, in the early 1980s, as happened in many a 1980s California classroom, I spent lots of time on Tandy Radio Shack TRS-80 and Apple II computers. I’m not sure of the timeline, but we also had a Texas Instruments TI-99/4A Home Computer that I became much more familiar with, even writing fairly sophisticated programs in BASIC well before I even got to Kindergarten. When I was a very small child, my dad had an Epson QX-10 computer with CP/M as the operating system, on which I vividly remember playing the classic Colossal Cave Adventure text-based game with my dad. I’ve seen an incredible amount of technical change and progress in my nearly 42 years.

Today, however, I want to talk about a different kind of archaeology: digital archaeology. I sometimes wonder if I’m in the process of making a transition from philosopher to classicist, given my interest in Latin and Ancient Roman philosophy, and my increasing interest in archaeology.
